I usually prefer to write data packs for most things I work on, as I find them to be more useful to a wider audience because of their easier installation process. Since mods often use mixins and directly interact with Minecraft's internal code, they can be affected by under-the-hood changes that wouldn't make any difference to a data pack. ![]() While some commands do change in new Minecraft updates, I have (anecdotally) found the changes to be less impactful than the work required to bring mods up to date with new versions. Mods can run any arbitrary code on your system, however - which means there's a higher chance that things can go wrong. Since data packs are restricted to interacting with the commands Minecraft provides, it typically isn't possible to do anything that will entirely break your game. Most data pack behavior can be written in any text editor and tested right in the text chat of your game! While some modding tools can provide fairly seamless testing & debugging, they all require programming knowledge in Java and/or Kotlin, and it can be tedious to set up a development environment for that if you don't have one already. In comparison, mods will require players to set up a specific Minecraft installation (such as Fabric or Forge) before they can be used. Easy to install on any Minecraft (Java Edition) versionÄata packs are widely supported in almost any Minecraft launcher, mod loader, and hosting provider.In comparison, data packs are limited by the performance of the commands available to them. This obviously depends on how well their functionality is written, but mods can provide much better performance with multithreading, asynchronous code, and generally faster access to the data they need. More performant than data packs when running large operations.Mods can add any code to the game with no restrictions on their behavior. While data packs can add things like custom mobs or items through a couple workarounds, there are always some limitations. ![]()
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